FRED's Freaky Facility
A downloadable Game for Windows
THIS GAME HAS BEEN CANCELLED DUE TO ENGINE ISSUES, THERE MAY BE SOME UNFINISHED CONTENT
FRED's Freaky Facility is a game that Unknown2559 was working on in his spare time, it has a level select function, a save system, a (somewhat)freeroam mode and some Extra Content
Others involved:
my friend, "company" founder Rook (Playtesting, some modelling and some ideas an giving me the inspiration to do this in the first place)
Main story
You play as Leon, a man kidnapped by the mysterious force of FRED (Freely (operating) Reputably Extreme (tool of) Destruction), and need to escape, as you have a life to live and grass to touch
There are 2 endings, one ending has a lore connection to another in development game by RBC, the other, leads into the Story Continuation
Story Continuation
3 Years after the events of the Main Story, Leon (blah blah blah all this part is in the second level of the Story Continuation if you wanna read it) and with a surprise new tool that helped him later(/earlier depending on how you look at it) and [spoiler] FRED
RBCHD
RookiBoio's Home Defense (Simulator),an Extra Content bonus game mode in which you can fight a (singular) horde with all the good weapons in the game, intended to just be bit of post-game fun, might become it's own game later, might not
Freeroam
The Freeroam mode is a 1 quarter clicker game, half arena shooter, 1 quarter freely able to roam around an open space
Available Game Content Table
Type | Main Game | RBCHD | Story continuation | Freeroam |
Levels | 7(+2 alternate path levels) | 2 (singular) horde(more to come maybe?) | 4 | 4 |
Available Weapons | 5 | 2(+all others) | 1 (+1 main story weapon and RBCHD weapon) | 3(+all others) |
Content Credits:
Unity FPS microgame assets | my(unknown2559) original assets | I(unknown2559) modified | others |
---|---|---|---|
most prefabs used to make levels | magic floating chapter text system | weapon scripts | Anti-FRED cannon (Rook) |
Objective system | weapon models | in game menu | |
HUD, health, pickups, in game menu | Credits rooms | pickups |
RBCHD levels are entirely my assets, excluding the ground, that is a "Cube" prefab that I scaled and retextured, as well as the ground in the outside area in Freeroam
Specific Credits (minor spoilers kinda maybe I guess?)
- Levels by: Me(unknown2559), but the models placed together to make said levels are Unity FPS Microgame Assets, however, the yellow floored rooms which are/is the jetpack tutorial room aremy orignal assets, and the buildings in the first RBCHD level are also original assets
- Enemies by: Unity FPS Microgame assets (i made FRED, and the humanoid robot, and the dude with the floating hands)
- almost every script by: Unity FPS Microgame assets
- Weapons models by: Me (Unknown2559) (excluding the Launcher, that is a Unity FPS Microgame asset, and the Anti-FRED cannon is by Rook)
- Weapon scripts by: Unity FPS Microgame assets (but i edited the ones for all weapons but the Launcher)
- Game Concept by: Me (unknown2559)
- Carefully Assembled by: Me(unknown2559)
Status | Canceled |
Platforms | Windows |
Author | Enter the Cosmos Games |
Genre | Shooter |
Made with | Unity |
Tags | First-Person, Indie, Short, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Download
Install instructions
download, extract the file , open the .exe file (on your computer)
Development log
- 1.51 notesMay 10, 2023
Comments
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tfw peak game dev